Back to Search Start Over

Just-in-time shader program generation for fixed function graphics pipeline emulation

Authors :
Nakhoon Baek
Source :
ICCE
Publication Year :
2014
Publisher :
IEEE, 2014.

Abstract

On various consumer electronics devices including smart phones and table PC's, the 3D graphics architectures are rapidly changing from fixed function pipelines to programmable pipelines. To execute the traditional graphics applications on the modern programmable pipelines, shader programs are used for their emulations. In this paper, we present an efficient way of the most suitable shader program generation for the given configurations. Comparing to the previously used shader programs, our just-in-time approach shows remarkable speed-ups, to give much more convenience for their consumers.

Details

Database :
OpenAIRE
Journal :
2014 IEEE International Conference on Consumer Electronics (ICCE)
Accession number :
edsair.doi...........0b8af81fa0f7e6678dce8cd8d78823ba
Full Text :
https://doi.org/10.1109/icce.2014.6776104