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Just-in-time shader program generation for fixed function graphics pipeline emulation
- Source :
- ICCE
- Publication Year :
- 2014
- Publisher :
- IEEE, 2014.
-
Abstract
- On various consumer electronics devices including smart phones and table PC's, the 3D graphics architectures are rapidly changing from fixed function pipelines to programmable pipelines. To execute the traditional graphics applications on the modern programmable pipelines, shader programs are used for their emulations. In this paper, we present an efficient way of the most suitable shader program generation for the given configurations. Comparing to the previously used shader programs, our just-in-time approach shows remarkable speed-ups, to give much more convenience for their consumers.
- Subjects :
- Fixed-function
business.industry
Computer science
Graphics hardware
Software rendering
computer.software_genre
Graphics pipeline
Real-time computer graphics
Computer graphics
Texture mapping unit
Graphics software
Embedded system
Computer graphics (images)
Computer graphics lighting
Graphics address remapping table
Graphics
General-purpose computing on graphics processing units
business
Shader
computer
3D computer graphics
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- 2014 IEEE International Conference on Consumer Electronics (ICCE)
- Accession number :
- edsair.doi...........0b8af81fa0f7e6678dce8cd8d78823ba
- Full Text :
- https://doi.org/10.1109/icce.2014.6776104