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Game Based Learning for Teaching Electrical and Electronic Engineering

Authors :
Mark Cullen
MJ Callaghan
Source :
Lecture Notes in Electrical Engineering ISBN: 9783642416736
Publication Year :
2014
Publisher :
Springer Berlin Heidelberg, 2014.

Abstract

In recent years there has been significant growth in the use of video games technologies and game mechanics for teaching and learning. These environments and techniques offer the ability to create complex, highly interactive simulations with solid theoretical underpinnings to present teaching material in new and highly interactive ways. This paper discusses and practically demonstrates how video games mechanics can be used to create highly immersive and engaging user experiences to teach engineering related material. The Circuit Warz project is introduced and demonstrates how a game-based approach, using a competitive format, can be used to create immersive, highly engaging student but pedagogically sound learning experiences.

Details

ISBN :
978-3-642-41673-6
ISBNs :
9783642416736
Database :
OpenAIRE
Journal :
Lecture Notes in Electrical Engineering ISBN: 9783642416736
Accession number :
edsair.doi...........0a7353a8cc0d8fcfbec886bc5f2dd974
Full Text :
https://doi.org/10.1007/978-3-642-41674-3_94