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Game Based Learning for Teaching Electrical and Electronic Engineering
- Source :
- Lecture Notes in Electrical Engineering ISBN: 9783642416736
- Publication Year :
- 2014
- Publisher :
- Springer Berlin Heidelberg, 2014.
-
Abstract
- In recent years there has been significant growth in the use of video games technologies and game mechanics for teaching and learning. These environments and techniques offer the ability to create complex, highly interactive simulations with solid theoretical underpinnings to present teaching material in new and highly interactive ways. This paper discusses and practically demonstrates how video games mechanics can be used to create highly immersive and engaging user experiences to teach engineering related material. The Circuit Warz project is introduced and demonstrates how a game-based approach, using a competitive format, can be used to create immersive, highly engaging student but pedagogically sound learning experiences.
Details
- ISBN :
- 978-3-642-41673-6
- ISBNs :
- 9783642416736
- Database :
- OpenAIRE
- Journal :
- Lecture Notes in Electrical Engineering ISBN: 9783642416736
- Accession number :
- edsair.doi...........0a7353a8cc0d8fcfbec886bc5f2dd974
- Full Text :
- https://doi.org/10.1007/978-3-642-41674-3_94