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A device-independent network graphics system
A device-independent network graphics system
- Source :
- SIGGRAPH
- Publication Year :
- 1983
- Publisher :
- ACM Press, 1983.
-
Abstract
- The design and implementation of a basic graphics system for a heterogeneous network environment is described. The design has been influenced by the SIGGRAPH Core System, GKS, and proposals being considered by the ANSI Technical Committee on Computer Graphics Programming Languages. It permits hierarchical object definition, direct and indirect attribute specification, screen window management and complex styles of interaction. Important parts of the implementation include a device-independent database for graphical objects, a workstation driver which produces device code, and a device kernel which manages the display list. Problems relating to device independence and network partitioning are discussed.
- Subjects :
- Workstation
Computer science
Programming language
Computer Graphics Metafile
Graphical Kernel System
computer.file_format
computer.software_genre
law.invention
Real-time computer graphics
Computer graphics
Vector graphics
Graphics software
law
Graphics address remapping table
Graphics
computer
2D computer graphics
3D computer graphics
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- Proceedings of the 10th annual conference on Computer graphics and interactive techniques - SIGGRAPH '83
- Accession number :
- edsair.doi...........09795277c3ef0b549a41ddff143bb0e8
- Full Text :
- https://doi.org/10.1145/800059.801147