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A COMPARISION OF USER-END STRATEGIES IN 3D VIDEO TRANSMISSION
- Source :
- 2018 International Conference on Information Systems and Computer Aided Education (ICISCAE).
- Publication Year :
- 2018
- Publisher :
- IEEE, 2018.
-
Abstract
- In 3D video transmission, the user Quality of Experience (QoE) can be greatly affected by network congestion or packet errors. In case of durable impairment within a view, the user-end could skip its impaired frames, or compensate its frames from the other view, or degrade its image resolution to ensure playback continuity. These operations have the inevitable leverage to Frame Loss (FL), Frame Compensation (FC) and Quality Fluctuation (QF). In this work, we compare the monocular and binocular impacts of FL, FC and QF on the user QoE of 3D High Definition (HD) videos. Among them, the QF is shown to be the preferable choice for subjects. We hope our findings could benefit the improvement of 3D HD video transmission.
- Subjects :
- Monocular
Network packet
Computer science
Real-time computing
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
020206 networking & telecommunications
02 engineering and technology
Video transmission
Visualization
Network congestion
Bit rate
0202 electrical engineering, electronic engineering, information engineering
Leverage (statistics)
020201 artificial intelligence & image processing
Quality of experience
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- 2018 International Conference on Information Systems and Computer Aided Education (ICISCAE)
- Accession number :
- edsair.doi...........06c7024f7393c90d4ae7f216be4a0255
- Full Text :
- https://doi.org/10.1109/iciscae.2018.8666900