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3D sound rendering for virtual environments with octree

Authors :
Chengcun Gu
He Junwei
Mengyao Zhu
Source :
IET International Conference on Smart and Sustainable City 2013 (ICSSC 2013).
Publication Year :
2013
Publisher :
Institution of Engineering and Technology, 2013.

Abstract

In this paper, we present a 3D sound rendering system with octree to simulate the virtual sound of virtual environments. Our system uses ray tracing method for sound propagation from a source to a listener, but just for specular reflections now. In order to accelerate our system, we use an octree to simplify the scene objects before the sound propagation. This can decrease the intersection times in the sound propagation. According to compare different accelerate algorithms for ray tracing with the render time, the total number of ray-triangles tests, ray-triangle intersections and ray-volumes tests, it is proved that octree can have a short rendering time. Finally we use the octree in our system to render a 3D sound of virtual environment.

Details

Database :
OpenAIRE
Journal :
IET International Conference on Smart and Sustainable City 2013 (ICSSC 2013)
Accession number :
edsair.doi...........06ac2783c8ea54fffdce6ac6ed0488ca
Full Text :
https://doi.org/10.1049/cp.2013.1966