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3D sound rendering for virtual environments with octree
- Source :
- IET International Conference on Smart and Sustainable City 2013 (ICSSC 2013).
- Publication Year :
- 2013
- Publisher :
- Institution of Engineering and Technology, 2013.
-
Abstract
- In this paper, we present a 3D sound rendering system with octree to simulate the virtual sound of virtual environments. Our system uses ray tracing method for sound propagation from a source to a listener, but just for specular reflections now. In order to accelerate our system, we use an octree to simplify the scene objects before the sound propagation. This can decrease the intersection times in the sound propagation. According to compare different accelerate algorithms for ray tracing with the render time, the total number of ray-triangles tests, ray-triangle intersections and ray-volumes tests, it is proved that octree can have a short rendering time. Finally we use the octree in our system to render a 3D sound of virtual environment.
- Subjects :
- Sparse voxel octree
Computer science
business.industry
Sound propagation
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
computer.software_genre
Rendering (computer graphics)
Octree
Virtual machine
Computer graphics (images)
Computer vision
Ray tracing (graphics)
Artificial intelligence
Specular reflection
business
computer
Distributed ray tracing
ComputingMethodologies_COMPUTERGRAPHICS
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- IET International Conference on Smart and Sustainable City 2013 (ICSSC 2013)
- Accession number :
- edsair.doi...........06ac2783c8ea54fffdce6ac6ed0488ca
- Full Text :
- https://doi.org/10.1049/cp.2013.1966