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Research on Optimization and Application of LOD Algorithm in Virtual Reality Visualization of Terrain
- Source :
- Applied Mechanics and Materials. :1258-1261
- Publication Year :
- 2014
- Publisher :
- Trans Tech Publications, Ltd., 2014.
-
Abstract
- With the development of computer graphics, real-time rendering-based VF: technology has been applied in more and more fields. LOD is the key technology in large-scale terrain rendering. In this paper, the basic concept of LOD is introduced briefly and some algorithms of LOD in use are mentioned and analyzed; secondly as one of algorithms of LOD, View-Dependent Progressive Mesh algorithm is studied and improved, the result of implementing the large-scale terrain’s LOD by using VDPM is presented. There are key technologies in LOD Large-scale terrain real-time rendering are researched. Relative technologies are presented such as: LOD of the terrain, visibility culling, and cracks eliminate, view-dependent refine, LOD error, technologies of texture etc. Using LOD technology, VR system can greatly reduce the; number of polygons produced in real-time rendering procedure. Finally, we do experimental design work based on the methods and techniques presented by this paper.
- Subjects :
- Computer science
business.industry
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
Terrain
General Medicine
Terrain rendering
Virtual reality
Visualization
Rendering (computer graphics)
Computer graphics
Computer graphics (images)
Polygon
Computer vision
Artificial intelligence
business
Algorithm
ComputingMethodologies_COMPUTERGRAPHICS
Subjects
Details
- ISSN :
- 16627482
- Database :
- OpenAIRE
- Journal :
- Applied Mechanics and Materials
- Accession number :
- edsair.doi...........066bc1ec136b4c308697b4ee2651a2fe
- Full Text :
- https://doi.org/10.4028/www.scientific.net/amm.687-691.1258