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Research on Optimization and Application of LOD Algorithm in Virtual Reality Visualization of Terrain

Authors :
Jing Sun
Hong Tao Wang
Source :
Applied Mechanics and Materials. :1258-1261
Publication Year :
2014
Publisher :
Trans Tech Publications, Ltd., 2014.

Abstract

With the development of computer graphics, real-time rendering-based VF: technology has been applied in more and more fields. LOD is the key technology in large-scale terrain rendering. In this paper, the basic concept of LOD is introduced briefly and some algorithms of LOD in use are mentioned and analyzed; secondly as one of algorithms of LOD, View-Dependent Progressive Mesh algorithm is studied and improved, the result of implementing the large-scale terrain’s LOD by using VDPM is presented. There are key technologies in LOD Large-scale terrain real-time rendering are researched. Relative technologies are presented such as: LOD of the terrain, visibility culling, and cracks eliminate, view-dependent refine, LOD error, technologies of texture etc. Using LOD technology, VR system can greatly reduce the; number of polygons produced in real-time rendering procedure. Finally, we do experimental design work based on the methods and techniques presented by this paper.

Details

ISSN :
16627482
Database :
OpenAIRE
Journal :
Applied Mechanics and Materials
Accession number :
edsair.doi...........066bc1ec136b4c308697b4ee2651a2fe
Full Text :
https://doi.org/10.4028/www.scientific.net/amm.687-691.1258