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A Case Study in Class User Interface Design of Problem-Based Learning Modeling (UIDPBL)
- Source :
- 2021 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunication Engineering.
- Publication Year :
- 2021
- Publisher :
- IEEE, 2021.
-
Abstract
- Problem-Based Learning (PBL) is a student oriented learning method that using real-life practical problems to start the learning process in order to encourage problem solving skills. In User Interface Design course, the teaching and learning are not only focus on the theoretical knowledge but also focus on motivating students in soft skills. Therefore, this research purposes a Class User Interface Design of Problem-Based Learning Modeling (UIDPBL) in order to promote the 21st century of 4Cs skills - communication, collaboration, creativity, and critical thinking skills. The proposed model applies the PBL concept to the class User Interface Design. The study is evaluated by both summative assessment and formative assessment. The student learning out come as the final grading and student feedback from a questionnaire at the end of the UIDPBL cycle are taken into account. The results presented that our proposed model, UIDPBL, is able to encourage students to gain the 21st century of 4Cs skills.
Details
- Database :
- OpenAIRE
- Journal :
- 2021 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunication Engineering
- Accession number :
- edsair.doi...........03f8e2c565a7ac5956d761e7870ea9eb