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Tangible Volumetric Brushing in Augmented Reality

Authors :
Gosset, Stéphane
Sereno, Mickael
Besançon, Lonni
Isenberg, Tobias
Analysis and Visualization (AVIZ)
Inria Saclay - Ile de France
Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Laboratoire de Recherche en Informatique (LRI)
CentraleSupélec-Université Paris-Saclay-Centre National de la Recherche Scientifique (CNRS)-CentraleSupélec-Université Paris-Saclay-Centre National de la Recherche Scientifique (CNRS)
University of Linköping [Sweden]
SERENO, Mickaël
Source :
Posters of IEEE Visualization, Posters of IEEE Visualization, Oct 2020, Salt Lake City, United States. 2020
Publication Year :
2020
Publisher :
HAL CCSD, 2020.

Abstract

International audience; We discuss a 3D volume selection technique supported by Augmented Reality (AR) using both a tangible multi-touch device and an AR Head-Mounted Display (AR-HMD). While the HMD stereo-scopically renders the dataset, the tablet allows the user to draw a lasso that can be extruded using the tablet's relative or absolute position and orientation. This interaction is inspired by the original Tangible Brush technique. We aim, with this setup, to understand the implications of a tangible device where its absolute position now has meaning in the user's output space compared to traditional implementations where only the relative movements are captured.

Details

Language :
English
Database :
OpenAIRE
Journal :
Posters of IEEE Visualization, Posters of IEEE Visualization, Oct 2020, Salt Lake City, United States. 2020
Accession number :
edsair.dedup.wf.001..e19deb47b41fef08e047b65d7e305d0c