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Terrain Modeling from Feature Primitives

Authors :
Génevaux, Jean-David
Galin, Eric
Peytavie, Adrien
Guérin, Eric
Briquet, Cyril
Grosbellet, François
Benes, Bedrich
Modélisation Géométrique, Géométrie Algorithmique, Fractales (GeoMod)
Laboratoire d'InfoRmatique en Image et Systèmes d'information (LIRIS)
Institut National des Sciences Appliquées de Lyon (INSA Lyon)
Université de Lyon-Institut National des Sciences Appliquées (INSA)-Université de Lyon-Institut National des Sciences Appliquées (INSA)-Centre National de la Recherche Scientifique (CNRS)-Université Claude Bernard Lyon 1 (UCBL)
Université de Lyon-École Centrale de Lyon (ECL)
Université de Lyon-Université Lumière - Lyon 2 (UL2)-Institut National des Sciences Appliquées de Lyon (INSA Lyon)
Université de Lyon-Université Lumière - Lyon 2 (UL2)
XLIM (XLIM)
Université de Limoges (UNILIM)-Centre National de la Recherche Scientifique (CNRS)
Department of Computer Science [Purdue]
Purdue University [West Lafayette]
Source :
Computer Graphics Forum, Computer Graphics Forum, Wiley, 2015, pp.13. ⟨10.1111/cgf.12530⟩
Publication Year :
2015
Publisher :
HAL CCSD, 2015.

Abstract

International audience; We introduce a compact hierarchical procedural model that combines feature-based primitives to describe complex terrains with varying level of detail. Our model is inspired by skeletal implicit surfaces and defines the terrain elevation function by using a construction tree. Leaves represent terrain features and they are generic parameter-ized skeletal primitives such as mountains, ridges, valleys, rivers, lakes, or roads. Inner nodes combine the leaves and subtrees by carving, blending, or warping operators. The elevation of the terrain at a given point is evaluated by traversing the tree and by combining the contributions of the primitives. The definition of the tree leaves and operators guarantees that the resulting elevation function is Lipschitz which speeds up the sphere tracing used to render the terrain. Our model is compact and allows for the creation of large terrains with a high level of detail using a reduced set of primitives. We show the creation of different kinds of landscapes and demonstrate that our model allows to efficiently control the shape and distribution of landform features.

Details

Language :
English
ISSN :
01677055 and 14678659
Database :
OpenAIRE
Journal :
Computer Graphics Forum, Computer Graphics Forum, Wiley, 2015, pp.13. ⟨10.1111/cgf.12530⟩
Accession number :
edsair.dedup.wf.001..dc00feb8d67ed5dd7b3bd2a5e964a3a6
Full Text :
https://doi.org/10.1111/cgf.12530⟩