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Context dependent games as quantifiers and selection functions
- Publication Year :
- 2014
-
Abstract
- We use quantifiers and selection functions to represent simultaneous move games. Quantifiers and selection functions are examples of higher-order functions. A higher order function is a function whose domain is itself a set of functions. Thus, quantifiers and selection func- tions allow players to form goals not only about outcomes but about the whole (or parts) of the game play. They encompass standard pref- erences and utility functions as special cases, but also extend to non-maximizing behavior and context-dependent motives. We adapt the Nash equilibrium concept to our new representation and also introduce a refinement to capture the essential features of context-dependent motives. As an example, we discuss fixpoint operations as context dependent goals of coordination and differentiation in simultaneous game variants of Keyne's beauty contest and the minority game.
Details
- Language :
- German
- Database :
- OpenAIRE
- Accession number :
- edsair.dedup.wf.001..c7bcddb030b6cc6d6b2a4f522a552ab3