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A new sphere-tree generation method to speed up the collision detection pipeline
- Source :
- Recercat. Dipósit de la Recerca de Catalunya, instname, UPCommons. Portal del coneixement obert de la UPC, Universitat Politècnica de Catalunya (UPC)
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Abstract
- In this paper, a novel sphere-tree generation method used for collision detection is proposed. Using existing consumer-level graphics cards and its programmable graphics processing units (GPU) a sphere-tree is constructed in real-time inside an animation. This guarantees that no construction or loading of a precomputated hierarchy is required. With our method, core memory is managed in an efficient manner, allocating and releasing memory space as necessary. By this, out-of-core techniques can perform better in real-time situations. The animation tests maintain an above the average performance and the collision detection is fast and efficient.
Details
- Database :
- OpenAIRE
- Journal :
- Recercat. Dipósit de la Recerca de Catalunya, instname, UPCommons. Portal del coneixement obert de la UPC, Universitat Politècnica de Catalunya (UPC)
- Accession number :
- edsair.dedup.wf.001..c5f7bccd9b5923b2ed3ccde7ce5ca05d