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Environmental Objects for Authoring Procedural Scenes

Authors :
Grosbellet, François
Peytavie, Adrien
Guérin, Eric
Galin, Eric
Mérillou, Stéphane
Benes, Bedrich
DMI (XLIM-DMI)
XLIM (XLIM)
Université de Limoges (UNILIM)-Centre National de la Recherche Scientifique (CNRS)-Université de Limoges (UNILIM)-Centre National de la Recherche Scientifique (CNRS)
Modélisation Géométrique, Géométrie Algorithmique, Fractales (GeoMod)
Laboratoire d'InfoRmatique en Image et Systèmes d'information (LIRIS)
Institut National des Sciences Appliquées de Lyon (INSA Lyon)
Université de Lyon-Institut National des Sciences Appliquées (INSA)-Université de Lyon-Institut National des Sciences Appliquées (INSA)-Centre National de la Recherche Scientifique (CNRS)-Université Claude Bernard Lyon 1 (UCBL)
Université de Lyon-École Centrale de Lyon (ECL)
Université de Lyon-Université Lumière - Lyon 2 (UL2)-Institut National des Sciences Appliquées de Lyon (INSA Lyon)
Université de Lyon-Université Lumière - Lyon 2 (UL2)
Department of Computer Science [Purdue]
Purdue University [West Lafayette]
Source :
Computer Graphics Forum, Computer Graphics Forum, Wiley, 2016, 35 (1), pp.296-308 ⟨10.1111/cgf.12726⟩
Publication Year :
2016
Publisher :
HAL CCSD, 2016.

Abstract

International audience; We propose a novel approach for authoring large scenes with automatic enhancement of objects to create geometric decoration details such as snow cover, icicles, fallen leaves, grass tufts or even trash. We introduce environmental objects that extend an input object geometry with a set of procedural effects that defines how the object reacts to the environment, and by a set of scalar fields that defines the influence of the object over of the environment. The user controls the scene by modifying environmental variables, such as temperature or humidity fields. The scene definition is hierarchical: objects can be grouped and their behaviours can be set at each level of the hierarchy. Our per object definition allows us to optimize and accelerate the effects computation, which also enables us to generate large scenes with many geometric details at a very high level of detail. In our implementation, a complex urban scene of 10 000 m², represented with details of less than 1 cm, can be locally modified and entirely regenerated in a few seconds.

Details

Language :
English
ISSN :
01677055 and 14678659
Database :
OpenAIRE
Journal :
Computer Graphics Forum, Computer Graphics Forum, Wiley, 2016, 35 (1), pp.296-308 ⟨10.1111/cgf.12726⟩
Accession number :
edsair.dedup.wf.001..9036a740dec9034e9faa982421c4761b
Full Text :
https://doi.org/10.1111/cgf.12726⟩