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Sound Level of Detail in Interactive Audiographic 3D Scenes

Authors :
Schwarz, Diemo
Cahen, Roland
Brument, François
Ding, Hui
Jacquemin, Christian
Equipe Interactions musicales temps-réel
Sciences et Technologies de la Musique et du Son (STMS)
Institut de Recherche et Coordination Acoustique/Musique (IRCAM)-Université Pierre et Marie Curie - Paris 6 (UPMC)-Centre National de la Recherche Scientifique (CNRS)-Institut de Recherche et Coordination Acoustique/Musique (IRCAM)-Université Pierre et Marie Curie - Paris 6 (UPMC)-Centre National de la Recherche Scientifique (CNRS)
Equipe Autre (hors R&D)
Source :
International Computer Music Conference (ICMC), International Computer Music Conference (ICMC), Jul 2011, Huddersfield, United Kingdom. pp.1-1
Publication Year :
2011
Publisher :
HAL CCSD, 2011.

Abstract

cote interne IRCAM: Schwarz11b; None / None; National audience; This paper shows methods for defining and rendering Sound Level of Detail (SLOD) for audiographic scenes using corpus-based granular synthesis. We introduce three levels of detail for sound (individual events, statistical texture, background din), to define a proximity profile around the listener. The smooth transition between the levels is assured alternatively by statistical modeling or audio impostors. The activation of the three levels is controlled by invisible and editable profile objects mapped to presets of audio process parameters. These also serve to balance the CPU load between the different audio processes. We have tested this method on various virtual scenes such as crowds, rain, foliage, or traffic.

Details

Language :
English
Database :
OpenAIRE
Journal :
International Computer Music Conference (ICMC), International Computer Music Conference (ICMC), Jul 2011, Huddersfield, United Kingdom. pp.1-1
Accession number :
edsair.dedup.wf.001..25aace80f7e3afec06cd860b5aca1cde