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Skeleton computation of an image using a geometric approach

Authors :
Martínez Bayona, Jonàs
Vigo Anglada, Marc
Pla García, Núria
Ayala Vallespí, M. Dolors
Universitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics
Universitat Politècnica de Catalunya. GIE - Grup d'Informàtica a l'Enginyeria
Source :
Recercat. Dipósit de la Recerca de Catalunya, instname, UPCommons. Portal del coneixement obert de la UPC, Universitat Politècnica de Catalunya (UPC)

Abstract

In this work we develop two algorithms to compute the skeleton of a binary 2D image. Both algorithms follow a geometric approach and work directly with the boundary of the image which is an orthogonal polygon (OP). One of these algorithms processes the edges of the polygon while the other one uses its vertices. Compared with a thinning method, the presented algorithms show a good performance. This is a work in progress as our final goal is to extend the vertex-based algorithm method to 3D in order to compute the surface skeleton of a binary volume.

Details

Database :
OpenAIRE
Journal :
Recercat. Dipósit de la Recerca de Catalunya, instname, UPCommons. Portal del coneixement obert de la UPC, Universitat Politècnica de Catalunya (UPC)
Accession number :
edsair.dedup.wf.001..1f6d844ba2f69bf1863092e7f430b580