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Decentralized Online Learning in Task Assignment Games for Mobile Crowdsensing
- Source :
- IEEE Transactions on Communications; August 2024, Vol. 72 Issue: 8 p4945-4960, 16p
- Publication Year :
- 2024
-
Abstract
- The problem of coordinated data collection is studied for a mobile crowdsensing (MCS) system. A mobile crowdsensing platform (MCSP) sequentially publishes sensing tasks to the available mobile units (MUs) that signal their willingness to participate in a task by sending sensing offers back to the MCSP. From the received offers, the MCSP decides the task assignment. A stable task assignment must address two challenges: the MCSP’s and MUs’ conflicting goals, and the uncertainty about the MUs’ required efforts and preferences. To overcome these challenges a novel decentralized approach combining matching theory and online learning, called collision-avoidance multi-armed bandit with strategic free sensing (CA-MAB-SFS), is proposed. The task assignment problem is modeled as a matching game considering the MCSP’s and MUs’ individual goals while the MUs learn their efforts online. Our innovative “free-sensing” mechanism significantly improves the MU’s learning process while reducing collisions during task allocation. The stable regret of CA-MAB-SFS, i.e., the loss of learning, is analytically shown to be bounded by a sublinear function, ensuring the convergence to a stable optimal solution. Simulation results show that CA-MAB-SFS increases the MUs’ and the MCSP’s satisfaction compared to state-of-the-art methods while reducing the average task completion time by at least 16%.
Details
- Language :
- English
- ISSN :
- 00906778 and 15580857
- Volume :
- 72
- Issue :
- 8
- Database :
- Supplemental Index
- Journal :
- IEEE Transactions on Communications
- Publication Type :
- Periodical
- Accession number :
- ejs67218293
- Full Text :
- https://doi.org/10.1109/TCOMM.2024.3381718