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Agile science: creating useful products for behavior change in the real world.

Authors :
Hekler, Eric B
Klasnja, Predrag
Riley, William T
Buman, Matthew P
Huberty, Jennifer
Rivera, Daniel E
Martin, Cesar A
Source :
Translational Behavioral Medicine; June 2016, Vol. 6 Issue: 2 p317-328, 12p
Publication Year :
2016

Abstract

Evidence-based practice is important for behavioral interventions but there is debate on how best to support real-world behavior change. The purpose of this paper is to define products and a preliminary process for efficiently and adaptively creating and curating a knowledge base for behavior change for real-world implementation. We look to evidence-based practice suggestions and draw parallels to software development. We argue to target three products: (1) the smallest, meaningful, self-contained, and repurposable behavior change modules of an intervention; (2) "computational models" that define the interaction between modules, individuals, and context; and (3) "personalization" algorithms, which are decision rules for intervention adaptation. The "agile science" process includes a generation phase whereby contender operational definitions and constructs of the three products are created and assessed for feasibility and an evaluation phase, whereby effect size estimates/casual inferences are created. The process emphasizes early-and-often sharing. If correct, agile science could enable a more robust knowledge base for behavior change.

Details

Language :
English
ISSN :
18696716 and 16139860
Volume :
6
Issue :
2
Database :
Supplemental Index
Journal :
Translational Behavioral Medicine
Publication Type :
Periodical
Accession number :
ejs51214562
Full Text :
https://doi.org/10.1007/s13142-016-0395-7