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Agile science: creating useful products for behavior change in the real world.
- Source :
- Translational Behavioral Medicine; June 2016, Vol. 6 Issue: 2 p317-328, 12p
- Publication Year :
- 2016
-
Abstract
- Evidence-based practice is important for behavioral interventions but there is debate on how best to support real-world behavior change. The purpose of this paper is to define products and a preliminary process for efficiently and adaptively creating and curating a knowledge base for behavior change for real-world implementation. We look to evidence-based practice suggestions and draw parallels to software development. We argue to target three products: (1) the smallest, meaningful, self-contained, and repurposable behavior change modules of an intervention; (2) "computational models" that define the interaction between modules, individuals, and context; and (3) "personalization" algorithms, which are decision rules for intervention adaptation. The "agile science" process includes a generation phase whereby contender operational definitions and constructs of the three products are created and assessed for feasibility and an evaluation phase, whereby effect size estimates/casual inferences are created. The process emphasizes early-and-often sharing. If correct, agile science could enable a more robust knowledge base for behavior change.
Details
- Language :
- English
- ISSN :
- 18696716 and 16139860
- Volume :
- 6
- Issue :
- 2
- Database :
- Supplemental Index
- Journal :
- Translational Behavioral Medicine
- Publication Type :
- Periodical
- Accession number :
- ejs51214562
- Full Text :
- https://doi.org/10.1007/s13142-016-0395-7