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Learning in Two-Person, Zero-Sum Games

Authors :
Pate, James L.
Broughton, Elizabeth D.
Hallman, Lorraine K.
Letterman, N. Lynn
Source :
Psychological Reports; April 1974, Vol. 34 Issue: 2 p503-510, 8p
Publication Year :
1974

Abstract

In a series of three studies, Ss were required to play a two-person zero-sum game. Ss low in dogmatism tended to approach the optimum or exploiting strategy more closely than highly dogmatic Ss, but two other personality variables (internal-external control and computer confidence, a measure of willingness to have decisions made by a computer) were unrelated to gaming strategies. The value of the game and the required strategy affected significantly Ss' choice behavior.

Details

Language :
English
ISSN :
00332941 and 1558691X
Volume :
34
Issue :
2
Database :
Supplemental Index
Journal :
Psychological Reports
Publication Type :
Periodical
Accession number :
ejs42226224
Full Text :
https://doi.org/10.2466/pr0.1974.34.2.503