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Gesture modeling for architectural design
- Source :
- Computers & Graphics; 1996, Vol. 20 Issue: 6 p849-862, 14p
- Publication Year :
- 1996
-
Abstract
- This paper presents an intuitive method to simulate architectural space and objects by using gesture modeling. This method applies hand movements to retrieve data and generate objects under circumstances allowing larger tolerance. Communication between gesture (actor) and computer (listener) is conducted with a set of basic components like gestures, regulations, and interfaces. The components are used as theoretical models to assist gesture-aided 3-D modeling. Gesture is analyzed by both surface and deep structures in syntactic structure. At the outset, persons of different backgrounds were requested to model a virtual building. Several basic gesture types were concluded based on experiment categorization. The test result was used to build a theoretical model and conduct subsequent simulation. A 3-D digitizer associated with software is applied as a communication interface between user and computer. Gestures are simulated by moving a stylus held by one hand.
Details
- Language :
- English
- ISSN :
- 00978493
- Volume :
- 20
- Issue :
- 6
- Database :
- Supplemental Index
- Journal :
- Computers & Graphics
- Publication Type :
- Periodical
- Accession number :
- ejs2795705
- Full Text :
- https://doi.org/10.1016/S0097-8493(96)00056-8