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Phong shading by binary interpolation
- Source :
- Computers & Graphics; 1996, Vol. 20 Issue: 6 p839-848, 10p
- Publication Year :
- 1996
-
Abstract
- This paper presents a new vector interpolation method for Phong shading, referred to as binary interpolation. It can calculate the reflection model by a scalar method. A pre-defined table is used to convert scan lines into segments, each of which is a power of two in length. Then binary interpolation is carried out in each segment. The new method has been tested in two situations; firstly with various sizes of right angled triangles, secondly with the Utah teapot. The results show that, excluding plot to screen time, binary interpolation can decrease the calculation time for a reflection model by about 20%.
Details
- Language :
- English
- ISSN :
- 00978493
- Volume :
- 20
- Issue :
- 6
- Database :
- Supplemental Index
- Journal :
- Computers & Graphics
- Publication Type :
- Periodical
- Accession number :
- ejs2795704
- Full Text :
- https://doi.org/10.1016/S0097-8493(96)00055-6