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Phong shading by binary interpolation

Authors :
Ouyang, S.
Maynard, D.E.
Source :
Computers & Graphics; 1996, Vol. 20 Issue: 6 p839-848, 10p
Publication Year :
1996

Abstract

This paper presents a new vector interpolation method for Phong shading, referred to as binary interpolation. It can calculate the reflection model by a scalar method. A pre-defined table is used to convert scan lines into segments, each of which is a power of two in length. Then binary interpolation is carried out in each segment. The new method has been tested in two situations; firstly with various sizes of right angled triangles, secondly with the Utah teapot. The results show that, excluding plot to screen time, binary interpolation can decrease the calculation time for a reflection model by about 20%.

Details

Language :
English
ISSN :
00978493
Volume :
20
Issue :
6
Database :
Supplemental Index
Journal :
Computers & Graphics
Publication Type :
Periodical
Accession number :
ejs2795704
Full Text :
https://doi.org/10.1016/S0097-8493(96)00055-6