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A Virtual Touch Interaction Device for Immersive Applications.

Authors :
Rodrigues, Paulo Gallotti
Raposo, Alberto Barbosa
Soares, Luciano Pereira
Source :
International Journal of Virtual Reality; 2011, Vol. 10 Issue 4, p1-10, 10p, 5 Color Photographs, 7 Diagrams, 1 Chart, 3 Graphs
Publication Year :
2011

Abstract

Traditional interaction devices such as computer mice and keyboards do not adapt very well to immersive environments, since they were not necessarily designed for users who may be standing or in movement. Moreover, in the current interaction model for immersive environments, based on wands and 3D mice, a change of context is necessary in order to execute non-immersive tasks. These constant context changes from immersive to 2D desktops introduce a rupture in user interaction with the application. The objective of this work is to study how to adapt interaction techniques from touch surface based systems to 3D virtual environments to reduce this physical rupture from the fully immersive mode to the desktop paradigm. In order to do this, a wireless glove (v-Glove) that maps to a touch interface in a virtual reality immersive environment was developed, enabling it to interact in 3D applications. The glove has two main functionalities: tracking the position of the user's index finger and vibrating the fingertip when it reaches an area mapped in the interaction space to simulate a touch feeling. Quantitative and qualitative analysis were performed with users to evaluate the v-Glove, comparing it with a gyroscopic 3D mouse. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
10811451
Volume :
10
Issue :
4
Database :
Supplemental Index
Journal :
International Journal of Virtual Reality
Publication Type :
Academic Journal
Accession number :
72320024
Full Text :
https://doi.org/10.20870/ijvr.2011.10.4.2824