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Geometry of Synthesis II: From Games to Delay-Insensitive Circuits.

Authors :
Ghica, Dan R.
Smith, Alex
Source :
ENTCS: Electronic Notes in Theoretical Computer Science; Sep2010, Vol. 265, p301-324, 24p
Publication Year :
2010

Abstract

Abstract: This paper extends previous work on the compilation of higher-order imperative languages into digital circuits [Ghica, D.R., Geometry of Synthesis: a structured approach to VLSI design, in: POPL, 2007, pp. 363–375.]. We introduce concurrency, an essential feature in the context of hardware compilation and we re-use an existing game model to simplify correctness proofs. The target designs we compile to are asynchronous event-logic circuits, which naturally match the asynchronous game model of the language. [Copyright &y& Elsevier]

Details

Language :
English
ISSN :
15710661
Volume :
265
Database :
Supplemental Index
Journal :
ENTCS: Electronic Notes in Theoretical Computer Science
Publication Type :
Periodical
Accession number :
53430072
Full Text :
https://doi.org/10.1016/j.entcs.2010.08.018