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Geometry of Synthesis II: From Games to Delay-Insensitive Circuits.
- Source :
- ENTCS: Electronic Notes in Theoretical Computer Science; Sep2010, Vol. 265, p301-324, 24p
- Publication Year :
- 2010
-
Abstract
- Abstract: This paper extends previous work on the compilation of higher-order imperative languages into digital circuits [Ghica, D.R., Geometry of Synthesis: a structured approach to VLSI design, in: POPL, 2007, pp. 363–375.]. We introduce concurrency, an essential feature in the context of hardware compilation and we re-use an existing game model to simplify correctness proofs. The target designs we compile to are asynchronous event-logic circuits, which naturally match the asynchronous game model of the language. [Copyright &y& Elsevier]
Details
- Language :
- English
- ISSN :
- 15710661
- Volume :
- 265
- Database :
- Supplemental Index
- Journal :
- ENTCS: Electronic Notes in Theoretical Computer Science
- Publication Type :
- Periodical
- Accession number :
- 53430072
- Full Text :
- https://doi.org/10.1016/j.entcs.2010.08.018