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Taboo Talks: Enhancing ESL Speaking Skills through Language Model Integration in Interactive Games.

Authors :
Pituxcoosuvarn, Mondheera
Teja Radhapuram, Sai Chandra
Murakami, Yohei
Source :
Procedia Computer Science; 2024, Vol. 246, p3674-3683, 10p
Publication Year :
2024

Abstract

Achieving fluency in a foreign language is challenging, often because of limited opportunities for speaking practice. Speaking in a different language can be difficult and sometimes embarrassing. This study introduces a tool designed to prioritize language-speaking practice by integrating the "Taboo" game with speech recognition technology and a large language model (LLM). This game involves players conveying a target word to an AI-based agent without using specific "Taboo" words. Our contribution focuses on proposing a meticulously designed taboo game for speaking practice that incorporates engaging interactions with the LLM. This methodology offers a novel and beneficial alternative for English as a Second Language (ESL) learners. Initial experimental trials were conducted, and user feedback highlighted a positive experience with reduced anxiety compared to conventional, human-based speaking practice. However, challenges have emerged, particularly in terms of pronunciation and the expression of certain words. In response to this valuable feedback, we presented a design proposal aimed at addressing these challenges to improve the overall learning experience and ensure effective language practice. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
18770509
Volume :
246
Database :
Supplemental Index
Journal :
Procedia Computer Science
Publication Type :
Academic Journal
Accession number :
181191686
Full Text :
https://doi.org/10.1016/j.procs.2024.09.189