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The Influence of Augmented Reality Mobile App on Electronics Engineering Students' Self-Competence.

Authors :
Hidayat, Hendra
Tanucan, Jem Cloyd M.
Harmanto, Dani
Dewi, Fitrika Kumala
Dewi, Ika Parma
Anori, Sartika
Agustiarmi, Winda
Source :
TEM Journal; Aug2024, Vol. 13 Issue 3, p2310-2318, 9p
Publication Year :
2024

Abstract

Augmented reality (AR) is currently becoming educational trend by offering visualization of learning and making abstract concepts more concrete. Therefore, this research aimed to investigate the effect of AR technology based on mobile application on self-competence of electronics engineering students. It also considered the role of self-regulated learning, intrinsic learning motivation, and perceived usefulness as moderating factors. A cross-sectional survey with quantitative method was conducted on 848 electronics engineering education students at Universitas Negeri Padang, Indonesia. The data were obtained through questionnaires, and Structural Equation Model (SEM) analysis was conducted using SmartPLS 3. Furthermore, a fuzzy C-means clustering analysis was carried out using JASP software. The results showed that perceived usefulness had a significant positive effect on students' self-competence and moderated the significant positive relationship between self-regulated learning and self-competence. These empirical results showed that an improved level of self-regulated learning and beneficial application of technology could increase self-competence. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
22178309
Volume :
13
Issue :
3
Database :
Supplemental Index
Journal :
TEM Journal
Publication Type :
Academic Journal
Accession number :
180637787
Full Text :
https://doi.org/10.18421/TEM133-58