Back to Search
Start Over
Forecasting Future Behavior: Agents in Board Game Strategy.
- Source :
- Procedia Computer Science; 2024, Vol. 241, p187-194, 8p
- Publication Year :
- 2024
-
Abstract
- This paper presents findings on machine learning agent behavior prediction in a board game application developed by a group of students. The goal of this research is to create a model facilitating collaboration between a user and an AI to play together in the board game using a Human-in-the-Loop architecture. By injecting explainability, the aim is to enhance communication and understanding between the user and the AI agent. Featuring a competitive Artificial Intelligence (AI) based on the Proximal Policy Optimization model, this research explores methods to make AI decisions transparent for enhanced player understanding. Two predictive models, a Decision Tree (DT) and a Deep Learning (DL) classifier, were developed and compared. The results show that the DT model is effective for short-term predictions but limited in broader applications, while the DL classifier shows potential for long-term prediction without requiring direct access to the game's AI. This study contributes to understanding human-AI interaction in gaming and offers insights into AI decision-making processes. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 18770509
- Volume :
- 241
- Database :
- Supplemental Index
- Journal :
- Procedia Computer Science
- Publication Type :
- Academic Journal
- Accession number :
- 179527863
- Full Text :
- https://doi.org/10.1016/j.procs.2024.08.026