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Forecasting Future Behavior: Agents in Board Game Strategy.

Authors :
Damette, Nathan
Szymanski, Maxime
Mualla, Yazan
Tchappi, Igor
Najjar, Amro
Adda, Mehdi
Source :
Procedia Computer Science; 2024, Vol. 241, p187-194, 8p
Publication Year :
2024

Abstract

This paper presents findings on machine learning agent behavior prediction in a board game application developed by a group of students. The goal of this research is to create a model facilitating collaboration between a user and an AI to play together in the board game using a Human-in-the-Loop architecture. By injecting explainability, the aim is to enhance communication and understanding between the user and the AI agent. Featuring a competitive Artificial Intelligence (AI) based on the Proximal Policy Optimization model, this research explores methods to make AI decisions transparent for enhanced player understanding. Two predictive models, a Decision Tree (DT) and a Deep Learning (DL) classifier, were developed and compared. The results show that the DT model is effective for short-term predictions but limited in broader applications, while the DL classifier shows potential for long-term prediction without requiring direct access to the game's AI. This study contributes to understanding human-AI interaction in gaming and offers insights into AI decision-making processes. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
18770509
Volume :
241
Database :
Supplemental Index
Journal :
Procedia Computer Science
Publication Type :
Academic Journal
Accession number :
179527863
Full Text :
https://doi.org/10.1016/j.procs.2024.08.026