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Gamification in School Libraries.

Authors :
Šiptar, Dejan
Source :
IASL Conference Reports; 2019, p1-6, 6p
Publication Year :
2019

Abstract

This paper deals with the topic of applying the concept of gamification in the educational process. The definition of the concept is presented, as well as its description and application. The second part of the paper presents several ICT tools, which can aid in applying gamification in the classroom environment, as well as offers suggestions for activities using these tools. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
02573229
Database :
Supplemental Index
Journal :
IASL Conference Reports
Publication Type :
Report
Accession number :
140948813