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Gamification for Low-Literates: Findings on Motivation, User Experience, and Study Design.

Authors :
Schouten, Dylan
Pfab, Isabel
Cremers, Anita
van Dijk, Betsy
Neerincx, Mark
Source :
Computers Helping People with Special Needs: Part I; 2014, p494-501, 8p
Publication Year :
2014

Details

Language :
English
ISBNs :
9783319085951
Database :
Complementary Index
Journal :
Computers Helping People with Special Needs: Part I
Publication Type :
Book
Accession number :
98817387
Full Text :
https://doi.org/10.1007/978-3-319-08596-8_77