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A Study of Gamer Experience and Virtual World Behaviour.

Authors :
Chesney, Thomas
Chuah, Swee-Hoon
Hoffmann, Robert
Hui, Wendy
Larner, Jeremy
Source :
Interacting with Computers; Jan2014, Vol. 26 Issue 1, p1-11, 11p
Publication Year :
2014

Abstract

This paper reports a study which examined the impact of computer game experience on behaviour observed inside a virtual world. A social networking world was used, which was owned and run by the research team and a dataset capturing the behaviour of 195 subjects was extracted from the world's event logs. Four broad areas were analysed: communication, movement, avatar creation and world customization. Highly significant differences were found in text communication. Less significant differences were found in movement and avatar creation, and none were found in the customization of the world. [ABSTRACT FROM PUBLISHER]

Details

Language :
English
ISSN :
09535438
Volume :
26
Issue :
1
Database :
Complementary Index
Journal :
Interacting with Computers
Publication Type :
Academic Journal
Accession number :
92875897
Full Text :
https://doi.org/10.1093/iwc/iwt024