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Linking Functionality for Ubiquitous Virtual Reality.
- Source :
- 2012 International Symposium on Ubiquitous Virtual Reality; 1/ 1/2012, p50-52, 3p
- Publication Year :
- 2012
-
Abstract
- In this paper, we describe the context of interest as linking functionality for ubiquitous VR and discuss how to apply it in the ubiquitous VR environments. We first explain a ubiquitous VR environment and its features. Then we present the context of interest as a linking method for making ubiquitous VR environments. This paper illustrates ubiquitous VR as realizing mirrored VR in ubiquitous computing-enabled physical spaces such that the dual (both real and virtual) realities are tightly coupled and synchronized through the context of interest. [ABSTRACT FROM PUBLISHER]
Details
- Language :
- English
- ISBNs :
- 9781467322584
- Database :
- Complementary Index
- Journal :
- 2012 International Symposium on Ubiquitous Virtual Reality
- Publication Type :
- Conference
- Accession number :
- 86587206
- Full Text :
- https://doi.org/10.1109/ISUVR.2012.19