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From Agents to Continuous Change via Aesthetics: Learning Mechanics with Visual Agent-based Computational Modeling.

Authors :
Sengupta, Pratim
Farris, Amy
Wright, Mason
Source :
Technology, Knowledge & Learning; Apr2012, Vol. 17 Issue 1/2, p23-42, 20p
Publication Year :
2012

Abstract

Novice learners find motion as a continuous process of change challenging to understand. In this paper, we present a pedagogical approach based on agent-based, visual programming to address this issue. Integrating agent-based programming, in particular, Logo programming, with curricular science has been shown to be challenging in previous research on educational computing. We present a new Logo-based visual programming language-ViMAP-and, a sequence of learning activities involving programming and modeling, designed specifically to support seamless integration between programming and learning kinematics. We describe relevant affordances of the ViMAP environment that supports such seamless integration. We then present ViMAP-MoMo, a curricular unit designed in ViMAP for modeling kinematics, for a wide range of students (elementary-high school). Finally, we describe in detail a sequence of learning activities in three phases, discuss the underlying rationale for each phase, and where relevant, report results in the form of observational data from two studies. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
22111662
Volume :
17
Issue :
1/2
Database :
Complementary Index
Journal :
Technology, Knowledge & Learning
Publication Type :
Academic Journal
Accession number :
79650858
Full Text :
https://doi.org/10.1007/s10758-012-9190-9