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An LOD Control Interface for an OpenGL-based Softbody Simulation Framework.

Authors :
Song, Miao
Grogono, Peter
Source :
Innovations & Advances in Computer Sciences & Engineering; 2010, p539-543, 5p
Publication Year :
2010

Abstract

We summarize an interactive GLUI-based interface to the real-time softbody simulation using OpenGL. This interactivity focuses not only the user being able to drag 1D-, 2D-, and 3D-deformable elastic objects selectively or all at once, but also being able to change at run-time various ˵knobs″ and ˵switches″ of the level-of-detail (LOD) of the objects on the scene as well as their physically-based modeling parameters. We discuss the properties of such an interface in its current iteration, advantages and disadvantages, and the main contribution of this work. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISBNs :
9789048136575
Database :
Complementary Index
Journal :
Innovations & Advances in Computer Sciences & Engineering
Publication Type :
Book
Accession number :
77205173
Full Text :
https://doi.org/10.1007/978-90-481-3658-2_94