Back to Search
Start Over
An LOD Control Interface for an OpenGL-based Softbody Simulation Framework.
- Source :
- Innovations & Advances in Computer Sciences & Engineering; 2010, p539-543, 5p
- Publication Year :
- 2010
-
Abstract
- We summarize an interactive GLUI-based interface to the real-time softbody simulation using OpenGL. This interactivity focuses not only the user being able to drag 1D-, 2D-, and 3D-deformable elastic objects selectively or all at once, but also being able to change at run-time various ˵knobs″ and ˵switches″ of the level-of-detail (LOD) of the objects on the scene as well as their physically-based modeling parameters. We discuss the properties of such an interface in its current iteration, advantages and disadvantages, and the main contribution of this work. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISBNs :
- 9789048136575
- Database :
- Complementary Index
- Journal :
- Innovations & Advances in Computer Sciences & Engineering
- Publication Type :
- Book
- Accession number :
- 77205173
- Full Text :
- https://doi.org/10.1007/978-90-481-3658-2_94