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Search-Based Procedural Content Generation.

Authors :
Togelius, Julian
Yannakakis, Georgios N.
Stanley, Kenneth O.
Browne, Cameron
Source :
Applications of Evolutionary Computation; 2010, p141-150, 10p
Publication Year :
2010

Abstract

Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as levels, rules and weapons. We propose a taxonomy of such approaches, centring on what sort of content is generated, how the content is represented, and how the quality of the content is evaluated. The relation between search-based and other types of procedural content generation is described, as are some of the main research challenges in this new field. The paper ends with some successful examples of this approach. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISBNs :
9783642122385
Database :
Complementary Index
Journal :
Applications of Evolutionary Computation
Publication Type :
Book
Accession number :
76847330
Full Text :
https://doi.org/10.1007/978-3-642-12239-2_15