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Solving Multi-stage Games with Hierarchical Learning Automata That Bootstrap.
- Source :
- Adaptive Agents & Multi-agent Systems III. Adaptation & Multi-agent Learning; 2008, p169-187, 19p
- Publication Year :
- 2008
-
Abstract
- Hierarchical learning automata are shown to be an excellent tool for solving multi-stage games. However, most updating schemes used by hierarchical automata expect the multi-stage game to reach an absorbing state at which point the automata are updated in a Monte Carlo way. As such, the approach is infeasible for large multi-stage games (and even for problems with an infinite horizon) and the convergence process is slow. In this paper we propose an algorithm where the rewards don΄t have to travel all the way up to the top of the hierarchy and in which there is no need for explicit end-stages. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISBNs :
- 9783540779476
- Database :
- Complementary Index
- Journal :
- Adaptive Agents & Multi-agent Systems III. Adaptation & Multi-agent Learning
- Publication Type :
- Book
- Accession number :
- 76815649
- Full Text :
- https://doi.org/10.1007/978-3-540-77949-0_13