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PantaRay: Fast Ray-traced Occlusion Caching of Massive Scenes.
- Source :
- ACM Transactions on Graphics; Jul2010, Vol. 29 Issue 4, p37:1-37:10, 10p, 3 Color Photographs, 4 Diagrams, 1 Chart
- Publication Year :
- 2010
-
Abstract
- We describe the architecture of a novel system for precomputing sparse directional occlusion caches. These caches are used for accelerating a fast cinematic lighting pipeline that works in the spherical harmonics domain. The system was used as a primary lighting technology in the movie Avatar, and is able to efficiently handle massive scenes of unprecedented complexity through the use of a flexible, stream-based geometry processing architecture, a novel out-of-core algorithm for creating efficient ray tracing acceleration structures, and a novel out-of-core GPU ray tracing algorithm for the computation of directional occlusion and spherical integrals at arbitrary points. [ABSTRACT FROM AUTHOR]
- Subjects :
- COMPUTER graphics
COMPUTERS
DIGITAL image processing
ALGORITHMS
COMPUTER drawing
Subjects
Details
- Language :
- English
- ISSN :
- 07300301
- Volume :
- 29
- Issue :
- 4
- Database :
- Complementary Index
- Journal :
- ACM Transactions on Graphics
- Publication Type :
- Academic Journal
- Accession number :
- 59821297
- Full Text :
- https://doi.org/10.1145/1778765.1778774