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PantaRay: Fast Ray-traced Occlusion Caching of Massive Scenes.

Authors :
Pantaleoni, Jacopo
Fascione, Luca
Hill, Martin
Aila, Timo
Source :
ACM Transactions on Graphics; Jul2010, Vol. 29 Issue 4, p37:1-37:10, 10p, 3 Color Photographs, 4 Diagrams, 1 Chart
Publication Year :
2010

Abstract

We describe the architecture of a novel system for precomputing sparse directional occlusion caches. These caches are used for accelerating a fast cinematic lighting pipeline that works in the spherical harmonics domain. The system was used as a primary lighting technology in the movie Avatar, and is able to efficiently handle massive scenes of unprecedented complexity through the use of a flexible, stream-based geometry processing architecture, a novel out-of-core algorithm for creating efficient ray tracing acceleration structures, and a novel out-of-core GPU ray tracing algorithm for the computation of directional occlusion and spherical integrals at arbitrary points. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
07300301
Volume :
29
Issue :
4
Database :
Complementary Index
Journal :
ACM Transactions on Graphics
Publication Type :
Academic Journal
Accession number :
59821297
Full Text :
https://doi.org/10.1145/1778765.1778774