Back to Search Start Over

Fine Tuning the Persuasion in Persuasive Games.

Authors :
Hutchison, David
Kanade, Takeo
Kittler, Josef
Kleinberg, Jon M.
Mattern, Friedemann
Mitchell, John C.
Naor, Moni
Nierstrasz, Oscar
Pandu Rangan, C.
Steffen, Bernhard
Sudan, Madhu
Terzopoulos, Demetri
Tygar, Doug
Vardi, Moshe Y.
Weikum, Gerhard
de Kort, Yvonne
IJsselsteijn, Wijnand
Midden, Cees
Eggen, Berry
Fogg, B. J.
Source :
Persuasive Technology (978-3-540-77005-3); 2007, p36-47, 12p
Publication Year :
2007

Abstract

Persuasive games are a relatively new phenomenon, and hold promise as effective vehicles for persuasion. As yet, however, there are few set rules guiding how to design persuasive games to be interesting, compelling, and effective. Furthermore, little theory exists that guides their development from a persuasive technology (PT) perspective. The results of a recent pilot test on Smoke?, our persuasive game about smoking cessation, highlighted several design issues related to persuasive games in general. In this paper we discuss some of those issues, contextualizing them in terms of B J Fogg's PT strategies, in order to both explain underlying forces, and point towards potential design solutions. The five issues we discuss are: managing player attention, balancing "replayability" with reality, player control vs. system control, identity issues, and target audience. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISBNs :
9783540770053
Database :
Complementary Index
Journal :
Persuasive Technology (978-3-540-77005-3)
Publication Type :
Book
Accession number :
34229479
Full Text :
https://doi.org/10.1007/978-3-540-77006-0_5