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Prototype Evaluation and User-Needs Analysis in the Early Design of Emerging Technologies.
- Source :
- Human-Computer Interaction. Interaction Design & Usability; 2007, p383-392, 10p
- Publication Year :
- 2007
-
Abstract
- This paper presents two case studies of prototype evaluation as a tool for user needs elicitation for emerging technologies. In the first user evaluation, a high-fidelity virtual reality prototype is used. In the second one, a low-fidelity mixed reality prototype is used. Our results show that prototypes may be a powerful a tool for eliciting user-needs, but their potentiality depends on their fidelity. In our studies, users elicit more needs when working with the high-fidelity prototypes. Furthermore, the information collected in this case is richer and more useful for design. We discuss these results as well as some factors that could help stakeholders elicit a greater number of needs for emerging technologies. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISBNs :
- 9783540731047
- Database :
- Complementary Index
- Journal :
- Human-Computer Interaction. Interaction Design & Usability
- Publication Type :
- Book
- Accession number :
- 33177471
- Full Text :
- https://doi.org/10.1007/978-3-540-73105-4_42