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Head Up Games: The Games of the Future Will Look More Like the Games of the Past.

Authors :
Hutchison, David
Kanade, Takeo
Kittler, Josef
Kleinberg, Jon M.
Mattern, Friedemann
Mitchell, John C.
Naor, Moni
Nierstrasz, Oscar
Pandu Rangan, C.
Steffen, Bernhard
Sudan, Madhu
Terzopoulos, Demetri
Tygar, Doug
Vardi, Moshe Y.
Weikum, Gerhard
Baranauskas, Cécilia
Palanque, Philippe
Abascal, Julio
Barbosa, Simone Diniz Junqueira
Soute, Iris
Source :
Human-Computer Interaction - INTERACT 2007 (978-3-540-74799-4); 2007, p404-407, 4p
Publication Year :
2007

Abstract

With the emergence of pervasive technology, pervasive games came into existence. Most are location-aware applications, played with a PDA or mobile phone. We argue that the interaction paradigm these games support, limits outdoor play that often involves spontaneous social interaction. This paper introduces a new genre of pervasive games we call Head Up Games. The paper describes these games and how they differ from current research prototypes of pervasive games. Also, it outlines their characteristics and illustrates our vision with Camelot, an outdoor game for children. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISBNs :
9783540747994
Database :
Complementary Index
Journal :
Human-Computer Interaction - INTERACT 2007 (978-3-540-74799-4)
Publication Type :
Book
Accession number :
33168884
Full Text :
https://doi.org/10.1007/978-3-540-74800-7_35