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Implementation of an Interactive NPC Based on Game Ontology and Game Community Q/A Bulletin Board.

Authors :
Hutchison, David
Kanade, Takeo
Kittler, Josef
Kleinberg, Jon M.
Mattern, Friedemann
Mitchell, John C.
Naor, Moni
Nierstrasz, Oscar
Rangan, C. Pandu
Steffen, Bernhard
Sudan, Madhu
Terzopoulos, Demetri
Tygar, Doug
Vardi, Moshe Y.
Weikum, Gerhard
Beliczynski, Bartlomiej
Dzielinski, Andrzej
Iwanowski, Marcin
Ribeiro, Bernardete
Park, Doo-kyung
Source :
Adaptive & Natural Computing Algorithms (9783540715894); 2007, p441-449, 9p
Publication Year :
2007

Abstract

Recently, there are many researches about NPC (Non-player character) which are appeared in many games. There is a little study which has view of the speech of NPC, but most of them are focused on the movement of NPC. Most of NPC say the same line repeatedly, that make the game unrealistic. In the paper, we construct the quest ontology of game World of Warcraft and collect the articles of Q/A bulletin board which is from the web site, also called community, of the game. With the game ontology and the article from the bulletin, we construct a corpus consisted of game keywords as NPC knowledge. In the runtime, when a player asks a question to NPC, it can find the answer by comparing the question and its own knowledge. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISBNs :
9783540715894
Database :
Complementary Index
Journal :
Adaptive & Natural Computing Algorithms (9783540715894)
Publication Type :
Book
Accession number :
33109830
Full Text :
https://doi.org/10.1007/978-3-540-71618-1_49