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Implementation of an Interactive NPC Based on Game Ontology and Game Community Q/A Bulletin Board.
- Source :
- Adaptive & Natural Computing Algorithms (9783540715894); 2007, p441-449, 9p
- Publication Year :
- 2007
-
Abstract
- Recently, there are many researches about NPC (Non-player character) which are appeared in many games. There is a little study which has view of the speech of NPC, but most of them are focused on the movement of NPC. Most of NPC say the same line repeatedly, that make the game unrealistic. In the paper, we construct the quest ontology of game World of Warcraft and collect the articles of Q/A bulletin board which is from the web site, also called community, of the game. With the game ontology and the article from the bulletin, we construct a corpus consisted of game keywords as NPC knowledge. In the runtime, when a player asks a question to NPC, it can find the answer by comparing the question and its own knowledge. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISBNs :
- 9783540715894
- Database :
- Complementary Index
- Journal :
- Adaptive & Natural Computing Algorithms (9783540715894)
- Publication Type :
- Book
- Accession number :
- 33109830
- Full Text :
- https://doi.org/10.1007/978-3-540-71618-1_49