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Pheromone-Based Pre-processing to Improve Move Generation in Board Games.

Authors :
Zhigeng Pan
Aylett, Ruth
Diener, Holger
Xiaogang Jin
Göbel, Stefan
Li Li
Shenyi Chen
Hui Qian
Miaoliang Zhu
Source :
Technologies for E-Learning & Digital Entertainment; 2006, p692-695, 4p
Publication Year :
2006

Abstract

We propose a method to improve generating moves in board games. The basic idea comes from swarm intelligence. The board game program runs Pheromone-based Pre-processing algorithm (PP) to construct two heuristic game trees apart from the game search tree, and learns from winners' moves by laying pheromone trails on heuristic game trees before game starts. Then the program picks moves on the basis of their pheromone quantity to start game tree search when playing games. The results of our experiments show that the method is efficient and promising. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISBNs :
9783540334231
Database :
Complementary Index
Journal :
Technologies for E-Learning & Digital Entertainment
Publication Type :
Book
Accession number :
32944666
Full Text :
https://doi.org/10.1007/11736639_84