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Adapting a Face-to-Face Role-Playing Simulation for Online Play.
- Source :
- Educational Technology Research & Development; 2006, Vol. 54 Issue 5, p493-521, 29p, 4 Black and White Photographs, 5 Charts
- Publication Year :
- 2006
-
Abstract
- The rapid acceleration of online course offerings presents a design challenge for instructors who want to take materials developed for face-to-face settings and adapt them for asynchronous online usage. Broadcast lectures are relatively easy to transfer, but adapting content is harder when classes use small-group discussions, as in role-playing or negotiation games. To be successful, such environments should address three interrelated design challenges: (a) sustaining engagement, (b) promoting content-focused discussion, and (c) promoting reflection-on-action. This article is a case study of how one interactive role-playing game, Island Telecom, was adapted for online play. We describe eight design features, including automated player roles and a structured team decision-making process, and show how they match with design challenges. Feedback from a recent run of this game shows that, although students still prefer to play face-to-face, they now also give favorable ratings to the online version. Feedback on specific adaptations is also presented. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 10421629
- Volume :
- 54
- Issue :
- 5
- Database :
- Complementary Index
- Journal :
- Educational Technology Research & Development
- Publication Type :
- Academic Journal
- Accession number :
- 23261801
- Full Text :
- https://doi.org/10.1007/s11423-006-0130-z