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A SUSTAINABILITY CAMPUS WALK AS A GAMIFIED TYPE OF BLENDED LEARNING.
- Source :
- International Conference on e-Learning; 2024, p261-270, 10p
- Publication Year :
- 2024
-
Abstract
- Education for sustainable development (ESD) provides a strong basis for the implementation of sustainability in universities. Using Bryant's rationale of space agnostic learning (SAL) and Carman's blended learning elements, a team at a Finnish higher education institution (HEI) came up with the idea of a Sustainability Campus Walk. The Sustainability Campus Walk is a blended learning approach combining elements of a physical walk with online learning materials. The aim was to introduce the HEI's work in sustainability for students of bachelor's and master's programmes. The project was completed using a novel approach, in a multi-stakeholder planning group, which enable the enrichment of the study materials with practical examples. Gamification elements were used to create checkpoints on the walk and make it more engaging for the participating students. The methodology used to record the progress and results of the project was Kananen's observation diary model, which allowed a meticulous record of the activities. An analysis of the records of the coordinating member of the creation team and notes of the managerial members, provided the answers to two research questions about the involvement of the stakeholders in the planning process of gamified blended learning projects. We found that the stakeholders play a key role in planning learning projects, therefore using a multi-stakeholder team is recommended in further iterations of future courses. [ABSTRACT FROM AUTHOR]
- Subjects :
- BLENDED learning
SUSTAINABILITY
STAKEHOLDERS
GAMIFICATION
PROJECT management
Subjects
Details
- Language :
- English
- Database :
- Complementary Index
- Journal :
- International Conference on e-Learning
- Publication Type :
- Conference
- Accession number :
- 179754617