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CONTROLLER SYNTHESIS FOR TIMELINE-BASED GAMES.
- Source :
- Logical Methods in Computer Science (LMCS); 2024, Vol. 20 Issue 3, p17:1-17:30, 30p
- Publication Year :
- 2024
-
Abstract
- In the timeline-based approach to planning, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning with execution by handling temporal uncertainty. In order to handle general nondeterminism as well, the concept of timeline-based games has been recently introduced. It has been proved that finding whether a winning strategy exists for such games is 2EXPTIME-complete. However, a concrete approach to synthesize controllers implementing such strategies is missing. This article fills the gap by providing an effective and computationally optimal approach to controller synthesis for timeline-based games. [ABSTRACT FROM AUTHOR]
- Subjects :
- STRATEGY games
GAMES
Subjects
Details
- Language :
- English
- ISSN :
- 18605974
- Volume :
- 20
- Issue :
- 3
- Database :
- Complementary Index
- Journal :
- Logical Methods in Computer Science (LMCS)
- Publication Type :
- Academic Journal
- Accession number :
- 179448426
- Full Text :
- https://doi.org/10.46298/LMCS-20(3:17)2024