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CONTROLLER SYNTHESIS FOR TIMELINE-BASED GAMES.

Authors :
ACAMPORA, RENATO
GEATTI, LUCA
GIGANTE, NICOLA
MONTANARI, ANGELO
PICOTTI, VALENTINO
Source :
Logical Methods in Computer Science (LMCS); 2024, Vol. 20 Issue 3, p17:1-17:30, 30p
Publication Year :
2024

Abstract

In the timeline-based approach to planning, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning with execution by handling temporal uncertainty. In order to handle general nondeterminism as well, the concept of timeline-based games has been recently introduced. It has been proved that finding whether a winning strategy exists for such games is 2EXPTIME-complete. However, a concrete approach to synthesize controllers implementing such strategies is missing. This article fills the gap by providing an effective and computationally optimal approach to controller synthesis for timeline-based games. [ABSTRACT FROM AUTHOR]

Subjects

Subjects :
STRATEGY games
GAMES

Details

Language :
English
ISSN :
18605974
Volume :
20
Issue :
3
Database :
Complementary Index
Journal :
Logical Methods in Computer Science (LMCS)
Publication Type :
Academic Journal
Accession number :
179448426
Full Text :
https://doi.org/10.46298/LMCS-20(3:17)2024