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Construction of SIoT CG virtual reality framework under ubiquitous clouds environment.
- Source :
- International Journal of Systems Assurance Engineering & Management; Aug2024, Vol. 15 Issue 8, p3612-3619, 8p
- Publication Year :
- 2024
-
Abstract
- In recent years, with the continuous progress of Internet of things technology, the typical application of Internet of things has been gradually launched. The virtual reality platform of the Internet of things technology provides an effective means for the multi-path development of technology, and provides an important reference for the refinement of management mode. Virtual reality technology is the extension of network information. It sets up a virtual scene for people and realizes the integration between people and machines. As the most advanced information technology in the current situation, cloud computing technology and ubiquitous network contain innovative ideas. In the current era, CG image has entered into many fields, such as film, game, network, medical treatment, industry and so on, and quickly become the new focus of cultural industry. As an art form of art technology integration, CG image brings unprecedented development prospects for film and television art with its outstanding plasticity and simulacrity. In this paper, we use the ubiquitous Internet of things technology to build a CG virtual reality framework. The proposed model is validated under different database and the performance is tested with different information sources. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 09756809
- Volume :
- 15
- Issue :
- 8
- Database :
- Complementary Index
- Journal :
- International Journal of Systems Assurance Engineering & Management
- Publication Type :
- Academic Journal
- Accession number :
- 178970193
- Full Text :
- https://doi.org/10.1007/s13198-023-01858-8