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Quality of Experience That Matters in Gaming Graphics: How to Blend Image Processing and Virtual Reality.

Authors :
Jumani, Awais Khan
Shi, Jinglun
Laghari, Asif Ali
Estrela, Vania V.
Sampedro, Gabriel Avelino
Almadhor, Ahmad
Kryvinska, Natalia
ul Nabi, Aftab
Source :
Electronics (2079-9292); Aug2024, Vol. 13 Issue 15, p2998, 21p
Publication Year :
2024

Abstract

This paper investigates virtual reality (VR) technology which can increase the quality of experience (QoE) on the graphics quality within the gaming environment. The graphics quality affects the VR environment and user experience. To gather relevant data, we conduct a live user experience and compare games with high- and low-quality graphics. The qualitative feedback obtained through questionnaires prove the importance ofcontextualizing users' experiences playing both games. Furthermore, our findings prove the crucial role of graphics quality in adopting user engagement and enjoyment during gaming sessions. Users consistently reported their feeling more connected when interacting with games and receiving high-quality graphics. If the graphics quality received is low, the user rating for a particular game is low. Further examination of VR technology reveals its potential to revolutionize graphics quality within game play. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
20799292
Volume :
13
Issue :
15
Database :
Complementary Index
Journal :
Electronics (2079-9292)
Publication Type :
Academic Journal
Accession number :
178947660
Full Text :
https://doi.org/10.3390/electronics13152998