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Digital common(s): the role of digital gamification in participatory design for the planning of high-density housing estates.

Authors :
Provides Ng
Yuechun Li
Shutong Zhu
Bingge Xu
van Ameijde, Jeroen
Source :
Frontiers in Virtual Reality; 2023, p1-23, 23p
Publication Year :
2023

Abstract

“Digital Commons” explores the intersection between participatory design, digital gamification, and community engagement, contextualised in the planning of high-density housing estates in Hong Kong. The research project investigates how digital gamified participatory design can be applied in decision-making processes for the planning of public facilities in high-density housing estates. Focusing on community engagement methods, the project has engaged with residents of a case study housing estate, Jat Min Chuen in the Shatin Wai area of Hong Kong, to facilitate collective planning discussions about the past, present, and future of community facilities. Using a digital community game approach, it has collected opinions and needs from public housing residents, promoted collaborative design thinking processes, and provided a platform for participants to increase their understanding of the complexity of planning problems through 3D visualisation tools. The experiences documented in this study demonstrate how 3D interactivity, real-time engagement, and bottom-up perspectives may enhance the potential of using immersive digital twins during collective decision-making. The gaming outcomes show a high similarity across all teams in close relationship to users’ daily life routines, demonstrating a new powerful role for urban designers as a coordinator of interactive and collaborative planning processes. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
26734192
Database :
Complementary Index
Journal :
Frontiers in Virtual Reality
Publication Type :
Academic Journal
Accession number :
178893134
Full Text :
https://doi.org/10.3389/frvir.2022.1062336