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Playful Approaches to Leadership Development: Three Innovative Uses of Games in the Classroom.

Authors :
Schrier, Karen
Zahradnik, Anne
Shaenfield, David
Source :
Journal of Management Education; Aug2024, Vol. 48 Issue 4, p777-801, 25p
Publication Year :
2024

Abstract

How can educators use games and playful interactions to enhance the practice of skills related to leadership and management? Effective leadership involves a number of skills, such as strategic thinking, perspective-taking, critical thinking, ethical thinking, resource management, and reflection on one's biases. In this article, we will review how three different instructors use games and play in their higher education classrooms to teach critical leadership skills. We will share how we use three different types of games: (1) a commercially-available off-the-shelf digital game (Democracy 4) to enhance resource management and ethical thinking skills; (2) a non-digital card game (@Stake Game) to teach critical thinking and argumentation; and (3) an independent (indie) digital game (SweetXHeart) to teach bias reduction and perspective-taking. We will share best practices and recommendations for using games in leadership and management education. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
10525629
Volume :
48
Issue :
4
Database :
Complementary Index
Journal :
Journal of Management Education
Publication Type :
Academic Journal
Accession number :
178804713
Full Text :
https://doi.org/10.1177/10525629231215065