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Developing future managers through business simulation gaming in the UK and Hong Kong: exploring the interplay between cognitive realism, decision-making and performance.
- Source :
- Internet Research; 2024, Vol. 34 Issue 4, p1273-1292, 20p
- Publication Year :
- 2024
-
Abstract
- Purpose: This paper investigates how individuals' decision-making approach and perceptions of a game's cognitive realism affect the performance of virtual businesses in a web-based simulation game. Design/methodology/approach: Survey data are collected from 274 business simulation game users and is analysed using the fsQCA technique. Findings: The study identifies three alternative pathways to high and low performance in a business simulation game. Results indicate that a flexible decision-making approach exists in all high performance pathway solutions. Where a game is perceived to be realistic, a more focused decision-making approach is associated with high performance. However, where perceived cognitive realism is absent, a less focused experimental decision-making approach is employed, which increases the chances to achieve low performance. Finally, perceived cognitive realism and an experimental decision-making approach are found to be mutually exclusive for achieving high performance. Originality/value: Whilst the learning benefits of web-based simulation games are widely acknowledged, the complex interplay amongst factors affecting performance in games is under-researched. Limited research exists on how perceptions of a game's cognitive realism interact with user decision-making approaches to affect performance. [ABSTRACT FROM AUTHOR]
- Subjects :
- SIMULATION games
DECISION making
REALISM
ORGANIZATIONAL performance
Subjects
Details
- Language :
- English
- ISSN :
- 10662243
- Volume :
- 34
- Issue :
- 4
- Database :
- Complementary Index
- Journal :
- Internet Research
- Publication Type :
- Academic Journal
- Accession number :
- 178533652
- Full Text :
- https://doi.org/10.1108/INTR-03-2022-0213