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Distributed Traffic Replay System for Network Emulation.

Authors :
YE Haibo
LI Zhigang
HUANG Xiao
WANG Xiaofeng
LIU Yuan
Source :
Journal of Computer Engineering & Applications; 6/15/2024, Vol. 60 Issue 12, p261-269, 9p
Publication Year :
2024

Abstract

Traffic replay can effectively improve the fidelity of network emulation and support emerging network verification and network security evaluation. A distributed traffic replay system based on cloud platform is designed for large-scale, high-speed and highly concurrent network traffic emulation, named DTRS. Aiming at the diverse network traffic, a scalable multi-stream replay method is proposed to realize the flexible reproduction of multiple protocol traffic. A traffic replay strategy based on DPDK is proposed to achieve accurate control of the replay process and improve the timing fidelity of replay. To solve the problem of insufficient traffic replay speed, a vector packet processing strategy based on VPP is proposed to improve the throughput. The experimental results show that DTRS can realize the scalable loading of diverse network traffic, and support the flexible, realistic and controllable reproduction of massive heterogeneous network scenarios. In high- speed traffic emulation, DTRS can ensure the timing fidelity of replay. Compared with traditional methods, the traffic replay throughput of DTRS has increased by 3.71 times. [ABSTRACT FROM AUTHOR]

Details

Language :
Chinese
ISSN :
10028331
Volume :
60
Issue :
12
Database :
Complementary Index
Journal :
Journal of Computer Engineering & Applications
Publication Type :
Academic Journal
Accession number :
178237531
Full Text :
https://doi.org/10.3778/j.issn.1002-8331.2302-0025