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THE DIMENSIONS OF GAMEPLAY: PRESENTING AN ALTERNATIVE TO VIDEO GAME COPYRIGHTS FOR GAMES WITHOUT NARRATIVES.
- Source :
- Journal of Business & Technology Law; 2024, Vol. 19 Issue 2, p449-478, 30p
- Publication Year :
- 2024
-
Abstract
- This article explores the issue of copyright protection for video games without narratives. The author argues that granting copyright protection to game mechanics and rules may hinder the growth of the video game industry and suggests that patents should be used instead. The article discusses the purpose of intellectual property rights, the principles behind copyright and patent protection, and the potential implications of current copyright law on the video game industry. It also examines the challenges of determining copyrightable elements in video games, the ambiguity surrounding copyright and patent protection, and the use of patents as an alternative to copyrights for games without narratives. The conclusion emphasizes the importance of providing economic incentives to video game developers while avoiding oppressive monopolies. [Extracted from the article]
Details
- Language :
- English
- ISSN :
- 19415788
- Volume :
- 19
- Issue :
- 2
- Database :
- Complementary Index
- Journal :
- Journal of Business & Technology Law
- Publication Type :
- Academic Journal
- Accession number :
- 178018483