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Mathematical experience in game‐based problem‐solving.
- Source :
- Journal of Computer Assisted Learning; Jun2024, Vol. 40 Issue 3, p1083-1097, 15p
- Publication Year :
- 2024
-
Abstract
- Background: Game‐based learning can frame problem‐solving as a sense‐making experience with domain‐specific tasks for school students. However, multiple challenges arise when trying to support learners in such a complex, problem‐oriented learning environment. Objectives and Methods: With an architecture‐themed mathematics learning game, we conducted two mixed‐method studies to explore the impact and design of game‐based mathematical experience on the math problem‐solving performance of middle school students. Results and Conclusions: The study findings suggested a positive impact of game‐based math experience on math problem‐solving for middle school students. Problematization‐oriented game‐based math tasks with structuring features enhanced students' reasoning with problems and channelled it to doing mathematics. Takeaways: The current research findings support the initiative to frame learning as a sense‐making experience with domain‐specific tasks and inform the design of game‐based mathematical experience and learning support. Lay Description: What is already known about this topic: Realistic mathematical practices frame learning as a sense‐making experience.Challenges arise when involving learners in realistic mathematical experiences driven by domain‐specific tasks. What this paper adds: Game‐based simulation of math tasks framed learning as sense‐making experience.Game‐based math experiencing promoted math contextual problem‐solving performance.Structuring features enhanced problematized experiencing with math tasks. Implications for practice and/or policy: Teachers can integrate and facilitate game‐based math experiencing in class.Efforts should be made to make game‐based math tasks meaningful for students. [ABSTRACT FROM AUTHOR]
- Subjects :
- ARCHITECTURE
MATHEMATICS
TASK performance
CRONBACH'S alpha
RESEARCH funding
INTERVIEWING
PROBLEM solving
DESCRIPTIVE statistics
ANALYSIS of covariance
MIDDLE school students
PRE-tests & post-tests
BUSINESS
THEMATIC analysis
ACADEMIC achievement
RESEARCH methodology
MULTIMEDIA systems
LEARNING strategies
STUDENT attitudes
COMPUTER assisted instruction
COMPARATIVE studies
DATA analysis software
CONFIDENCE intervals
GAMIFICATION
VIDEO games
Subjects
Details
- Language :
- English
- ISSN :
- 02664909
- Volume :
- 40
- Issue :
- 3
- Database :
- Complementary Index
- Journal :
- Journal of Computer Assisted Learning
- Publication Type :
- Academic Journal
- Accession number :
- 177193470
- Full Text :
- https://doi.org/10.1111/jcal.12938