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GENERATING LAYOUT FOR COMPLEX CAVE-LIKE LEVELS WITH SCHEMATIC MAPS AND CELLULAR AUTOMATA.

Authors :
Antoniuk, Izabella
Source :
Machine Graphics & Vision; 2023, Vol. 32 Issue 2, p45-65, 21p
Publication Year :
2023

Abstract

In this paper an algorithm for creating cave-like, user-guided layout is presented. In applications such as computer games, underground structures offer unique challenges and interesting space for player actions. Preparation of such areas can be time consuming and tiresome, especially during the design process, when many ideas are often scrapped. Presented approach aims at improving this process. Schematic input is used so the user can quickly define the general layout. Cave system is divided into levels and tiles - easily-parallelizable modules for the following method stages. Cellular automata are used to extend initial system sketch with interesting shapes while the diamond-square algorithm spreads the final terrain heights. Each stage uses the results of the previously performed operations as input, providing space for alterations. Input maps can be reused to obtain different variations of the same system. The final structure is represented as a 3D point cloud. Chosen representation supports multilevel systems and can be used either as a base for further algorithms, or as a final mesh. The presented approach can be easily incorporated into game design process, while visualizing initial layouts and speeding up preparation of unique, interesting and challenging game spaces for the players to traverse. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
12300535
Volume :
32
Issue :
2
Database :
Complementary Index
Journal :
Machine Graphics & Vision
Publication Type :
Academic Journal
Accession number :
177023394
Full Text :
https://doi.org/10.22630/MGV.2023.32.2.3